Lacuna is a Cyber-Noir adventure, following Nox; a private investigator in an attempt to prevent crimes that have yet to be committed.

With the help of mysterious messages containing photos of the impending crime scene, the player unravels mysteries in a gritty cyberpunk city. Investigate suspects and piece together clues to find the true culprit of the crime before it ever transpires.

Lacuna was made for my Advanced Diploma of Games Programming Year 2 Major Project; it won the 'Freeplay 2018 Student Game Award', and was 1 of 6 finalists in the GCAP 2017 Student Showcase. It was also shown off at PAX AUS 2017, RTX Australia 2018, and Supanova 2018, at the Academy of Interactive Entertainment's booths.

The main draw of the game is the unique 'Clue Board' system, which was devised as a solution to many of the design flaws we discovered in the creation of detective games. This is a simple yet core interface which visualises the players discovered clues and their links in a mind-map conspiracy board style. In addition, the player can freely sort each clue, and form their own connections, as a form of notetaking.



© 2021 Kristian L.